And as for the computer-controlled competitors, probably the best word to use here would be Cpredictable'. They'd block and they'd shunt, but you tended to know where and when to expect this behaviour. I've got an incredibly unfinished version of the game which contains a couple of courses, but with no trackside scenery: just roads suspended in space, in other words.
No Ctraffic' in it, either, but I was able to do the main thing you couldn't do in the original - namely drive the wrong way round the track. So, an all-new game engine then, I bet. Let me just check the press release for details. Reads for five minutes.
Yes, I was right, it's an all-new rendering engine. I'll paraphrase some of the other just-gleaned nuggets of info before I forget them.
Righto, firstly is the fact that there's going to be a hell of a lot of Coffroad freedom' this time. I've already said that you can drive the wrong way, but apparently this is as nothing: there are to be short-cuts and alternative routes, some obvious, some harder to find. Ramps, too, and also loads of unusual terrain, plus interactive roadside objects.
Add to this the Call new revamped instant replay system' and things are beginning to sound very groovy indeed what with the proper degree view of the track allowing for panning cameras rather than just Cbehind the car' jobs. But what about the actual track visuals?
Where's the game set? Well, it sounds as if things are a bit more cosmopolitan this time around, not to mention surreal or naff - time will tell. No longer are we confined to the States, because the programmers, and I quote: have taken areas of the world that they believe would provide a captivating driving experience, and have compressed all the distinctive characteristics of these regions - much like a caricature - into the courses.
In other words, they've done stuff like take Sydney Harbour Bridge, the Opera House and the desert roads of the outback and spliced them into the Australian track. Likewise they've taken twisty mountain roads, ice caves, Tibetan villages, swinging rope bridges and scrunched them all into the Himalayan Track. If England's in there, I bet you a zillion pounds that Big Ben will feature. And the cars themselves? Eight supercars, some of which are actual production vehicles, some of which are Cconcept' cars.
If the early code we've seen is anything to go by, TNFS2 looks to be shaping up very nicely indeed. Not only will it sport all of the playability of the first game, but the developers claim that it'll run around 30 per cent faster in glorious hi-res and will also feature extensive multi-player and Internet modes. I can see those pile-ups now.
The Need for Speed 2 is the follow-up to perhaps the best arcade racing game to come along in several years. In order to fully understand this review, you must separate in your mind arcade racers like this one from racing simulations. Racing sims are aiming to provide the most realistic driving experience imaginable. Not so with the Need for Speed games. The main point here is to drive The true test of this sequel, then, will be a direct comparison to its predecessor.
And trying to improve upon a great game is a daunting task indeed. The best thing about the original Need for Speed is its wildness.
How exhilarating it is to whip around a corner and smash into an RV head-on, flipping bumper-over-bumper ten times before you come to a rest then having the option to watch the whole thing on your replay video.
Of course, it's better when your friend passes you first -- then you watch him get thrashed and flip over your head as you continue on to win the race. But either way you end up laughing your guts out at the sheer craziness and excitement of the whole experience. Unfortunately, Need for Speed 2 tones down the fun recklessness. It's harder to flip your car in NFS 2, and when you do manage it, you'll maybe flip once or twice and then start over with a fresh set of wheels.
Remember in Need for Speed when you crashed head-on and you got a great side view camera shot of your car flipping and flipping off into the sunset? You'll miss it here, no doubt about that. It seems like the designers of Need for Speed 2 went for a little more realism, but the result is a little less fun. The feel of driving the cars is fairly similar to that in the original, with a few notable exceptions. The handling of the cars in general is more touchy, and it's frustratingly easy to spin out and then spin out again trying to correct yourself.
I don't like to spin out, especially in a close race. Not to say this wasn't an issue with NFS, but there it was more a matter of getting back on the road and out of the rough, not figuring out which way you should be going. Granted, NFS 2 includes a warning light that blinks if you head the wrong way, but why should you need it?
Yet perhaps my biggest disappointment with NFS 2 was its complete lack of road courses. In the original, you had a few tracks, and then you had the roads Alpine, City, Coast. I had a lot more fun driving the roads, especially in a head-to-head match with oncoming traffic. You can choose to have oncoming traffic in the NFS 2 tracks, but it's not the same. You can't do that in a track race. Enhanced, no doubt about it. This is really the only major revision that stood out enough to get my attention.
Of course, the graphics in the original NFS were outstanding for its day two years ago! The overall look is crisper, the animation smoother, the colors richer, and the details more noticeable, even on my lowly Diamond Stealth The only bad part is that there are no pixelated deer standing by the side of the road for you to try to turn into roadkill didn't anyone ever make a patch that would allow you to hit those deer in the NFS Alpine track?!
This is EA we're talking about, so as you can guess, the sound is outstanding. Great quality, rocking music, and I swear that when I was driving the Isedra, the squeals from my tires were eerily in harmony with the ethereal background music Nice illustrations, a fairly thorough description of game options, but nothing else worth mentioning. The crisp graphics and excellent sound make Need for Speed 2 a solid game by anybody's standards.
Nevertheless, prepare to be a little disappointed with the gameplay if you're a big fan of the original Need for Speed. If you've never played the original and are looking for a fun head-to-head arcade racer, you may want to start with Need for Speed and wait a while on the sequel. Last year's smash hit racing game now has a sequel: 8 new cars, new international tracks, new graphics, arcade and simulation modes, and car customization are all highlights of this second generation title.
But does this game live up to the reputation of the orginal Need for Speed , or will it leave you wanting more? The first Need for Speed was solid. It had cool tracks, cars that were available to the general public, and decent gameplay. The graphics were decent and the game was downright fun.
All they needed to do for this game to be a success was to add a few new cars, some new tracks, clean up the graphics a tad, and tighten the controls. No problem, right? Finally, this special edition release adds a new race style to simulation mode, in which cars behave realistically, and arcade mode, in which cars have better-than-normal handling: there is now a new "souped-up" wild mode in which your car has much more gravity to hug corners and knock cars out of the way.
Other important options continue to be racing in single race, tournament, or knockout mode; and racing in one player mode or multiplayer modes using a split screen for two people on one computer, two players connected by modem or serial cable, or up to eight players via a network connection this last option is the best. In these multi-player modes, a catch-up option is available that can lead to close finishes among players of vastly differing abilities.
With computer opponents, you can choose their number and skill level, and in any case you can determine whether slow-moving traffic is present when you race. The gameplay here continues to be among the most exciting and fast-paced of any computer racing game.
The artificial intelligence of computer opponents is superb, as they are always trying to cut you off or sneak around you in interesting places. The interface and menus are very well designed unlike in some other racing games where one seems to face an endless stream of poorly-organized loosely-connected menus and are very attractive to look at. You can control volume and sound quality and graphics detail, and you can load and save tournaments and replays.
To add to the depth of the game, you can get tons of information including a video and slide show on each of the cars included. The 3Dfx graphics in this game are super, rivaling the very best in any racing game. The tracks and the cars are beautiful and detailed, and the physics of the action is realistically portrayed I love watching a car spin out or flip over, for example. Moving objects in the background such as planes and windmills add to the fun.
Seeing rain and mud splatter the windshield while racing is another really nice visual feature. Today even this game is being played in huge communities. NFS 2 was once a most played racing game. Electronic Arts one of the initial success was due to this game.
This is still very addicting game. Remember the FZR racing car? You can also downlaod Toybox Turbos Free Download. The cars like Mclaren F1 was one of most favourite in all sports car. The multiplayer mood in this game was highly enjoyed. People often used to bet each other on Need For Speed 2 racing.
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